At the bottom is the encounter with Deadbeard, the first game's resident "optional superboss", and defeating it earns you the Demon Mail. It consists of nine puzzle-filled, random-encounter-free floors, each level being guarded by at least one powerful "mini boss" enemy at its door, and all sorts of powerful and unique equipment can be found there, as well as the Venus Djinni Bane. Lunpa Fortress, located within Lunpa, is a more complex dungeon that is relevant to a subplot in Golden Sun, complete with its own boss battle, access to the Mythril Circlet and the Mercury Djinni Tonic, and opening up the weapon and armor vendors in Lunpa.Ĭrossbone Isle is the hidden, optional "super-dungeon" of Golden Sun that is intended to be a greater challenge than even the final mandatory dungeon. Gondowan Cave, the two entrances of which are located southeast and northeast of the Karagol Sea, is a location that serves as a pathway allowing the player to travel back and forth between the Tolbi and Kalay sides of the Karagol. Vault Cave, located within Vault, is another "hidden dungeon" very close to Vale and its cave, which going through allows access to the Vambrace and the Venus Djinni Sap. Vale Cave, located within Vale, is more of a "hidden dungeon", and a somewhat small one it contains the Halt Gem and the Jupiter Djinni Kite. Golden Sun has several dungeon-style locations throughout the gameįuchin Falls Cave, located within Fuchin Temple, can be entirely skipped, though you will not gain the Orb of Force, the Arctic Blade, or the Jupiter Djinni Zephyr.
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